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Martial Arts
Martial Arts Styles and Related Rules...


...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
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Years ago as a Dungeons & Dragons dungeon master, I found that my players had some trouble understanding the rules for Martial Arts.  So I summarized all of these rules in a single document which described and defined everything a player could need to know to run a character with a martial arts style.  I created a number of styles for players to select from, and they created many more, all of which I collected and included in these pages.
Years later, as Multiverser became a reality, we had a system which was so flexible that anything in any other game system was part of this one.  We spoke of providing help to our gamers--creating a combat supplement which would include as many weapons and combat techniques, real and imagined, as we could collect.  It wouldn't be a necessary book--everything the referee needs to know to do it himself is in the Referee's Rules--but it would be helpful, especially for those not well versed in the variety of weapons historically available, or not experienced in scenarios in which sci-fi, magical, or psionic weapons are commonly found.  As a beginning to that material, I took my D&D martial arts paper, and converted everything in it to Multiverser. The purpose of this site is to provide martial arts information to those of you creating or running characters in a First Edition Advanced Dungeons & Dragons game, and at the same time to provide similar martial arts support for those of you running or playing Multiverser.  At the same time, with these two game systems side by side there should be enough information about everything here for you to adapt any of these styles, weapons, or techniques to any other role playing game.  If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.
I'm interested in your comments on any of this material.  Here's another of my mailboxes, feel free to write.
Check out the Multiverser role playing game.
Interested in including Martial Arts and Oriental Adventures in your AD&D If there's a problem, please let me know through this mailto form.campaign, but don't know how to fit it in?  Check out The Frontier:  Milieu Integration in 1st Ed. AD&D.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.