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Martial Arts
Martial Arts Styles and Related Rules...


Martial Arts Styles in AD&D

Frequently it is necessary to select a style (as for Kensai Challengers or other non-player characters) by form and method.  This chart is used for that purpose.  Roll d3 for form, d8 for method.  Then roll a die one greater than the number of styles present.  If the result is the number one greater than the number of styles listed for that form and method, create a new one.  If there is no style at that form and method, create a new one.

Form:
Hard Hard/Soft Soft
Method:
Kick Tae Kwon Do
Foo Tsor
Miyagido Sah Skwatch
Lock Mung Ki
Tsing-Tsing
Gazuntite
Hee Cupp
Movement Flopping Fish
Bo Ring
Push Ba Fai Won Ton
Strike Karate
Von Dom
Kung Fu
Throw Hee Fo Jujutsu
Slammed Unk
Judo
Vital Area Han Karon
Gulk
Okydoky Smoky
Doshi Do®
Weapon Chow En Lai
Ho Chi Min
Ah Tsu
Mao Tse Tung
Kwai Chiang Kain
Chiang Kai Chek
Tsingaka

 If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.