Martial Arts Styles and
Other Links of Interest
to RPG Martial Arts
If in the course
of examining this material, you want to know more about AD&D, there
are at least hundreds of sites on the web which may help; I'll just recommend
my own two:
J. Young's Dungeons & Dragons Materials as source material for
many campaigns and situations;
and all you need to
create a character, Character
Creation for Advanced Dungeons & Dragons First Edition.
And if in the course
of examining this material you want to know more about Multiverser, check
it out at:
Multiverser Information Center.
|...for Advanced Dungeons &
Dragons(tm) in MyWorld.
||...of Miscellaneous interest.
|I'm sure you'll forgive
me if I begin with my own materials here. M.
J. Young's Dungeons & Dragons Materials has been praised by RAWS
and by Gary Gygax. It has a lot of useful and interesting material
about all facets of the game, including a little bit about martial arts--the
first character I ran as a player (after over a decade as a DM) was a kensai
to the kau sin ke.
||Tiger is a professional/personal martial arts instructor, author of the new book Martial Knowledge, and an up and coming actor. Contact Tiger anytime
||No list of Multiverser links
would be complete without a link to the Multiverser
Information Center, from which a great deal of information about the
game can be found. Players have called this the "next step in gaming"
and "your greatest investment in gaming since dice"--find out why!
|I've got another web site dedicated to D&D, Character Creation for Advanced Dungeons and Dragons 1st Edition. Here you'll find an orderly approach to creating a character (player or non-player) which takes into account everything which was included in the vast collection of rules in the original volumes (plus a few acretions), along with a substantial amount of information and table at the click of a mouse instead of fifteen minutes thumbing through seriously worn rule books.
is an RPG?--which you already know, is not only a fresh look at the
experience of role playing games, but also one of the published excerpts
from the Multiverser Referee's Rules, a glimpse into the writing style
and content of this amazing game.
|Alan D. Kohler has put together
the first and second edition rules related to martial arts with a few rules
of his own, for use in his own game world, Trinalia.
For those of you who use second edition materials, this might help bridge
the gap between what's here and what's there.
The introductory page to the material.
Gives an overview of the contents of the web site.
a Martial Arts Style: Describes the way styles are designed.
per Round/Attack Multipliers: How frequently the martial artist
Martial Arts: Rules and training techniques.
Arts Titles: A MyWorld variant and Multiverser concept substituting
of Multiple Styles: How to change between styles within the game.
for Special Maneuvers/Modifiers for Special Maneuver Attacks:
Clarification of how to use special attacks.
Maneuvers Summary: The available maneuvers are listed with all
and Incapacitate: AD&D rules incorporate this into standard
attacks; for Multiverser, this would be a separate skill.
a Player Style: Multiverser allows a player to bring his actual
martial arts skills into the game through these rules.
Style Collection: Our imaginary styles are offered for your use.
Links of Interest: A collection of sites related to this material
in one way or another.