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Martial Arts
Martial Arts Styles and Related Rules...


Martial Arts Style:  Foo Tsor
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Foo Tsor 
Foo Tsor 
A devastatingly aggressive style with strong attacks and strong weapons. 
Form:
Hard
Method:
Kick
AC:
-2
Att:
x2
Dam:
d8
Body Part:
Foot
Lajatang
d10+d8/d10+d8
Jo Stick
d8+d6/2d6-1
 Special Maneuvers:  11
A devastatingly aggressive style with strong attacks and strong weapons. 
Type of Style:
Fast Aggressive Weapon-utilizing
Basic Attack Form:
Kick
Defensive Modifiers:
None
Attack Multiplier:
2 (Two)
Offensive Modifiers:
+10 sit-mod, +10 damage mod
Body Part:
Foot
Weapons Taught:
Lajatang, Jo Stick
 Special Maneuvers:  11
1 Circle Kick Great Jump B5@6
2 Flying Kick Rear Kick B7@1
2 All-Around Sight Fallen Fighting B7@2
2 Crushing Blow Panoramic Awareness B7@2
2 Prone Fighting Spinning Kick B7@3
3 Backward Kick (M) Leaping Kick B7@3
3 Steel Cloth Power Punch B7@3
3 Hurl (HM) Crushing Grasp B7@3
3 Eagle Claw Power Throw B7@3
5 Leap (MHM) Improvised Cloth Weapon B7@6
6 Speed (MHHM) Haste P4@0
Basic Style gets double attacks and d8 damage, but AC is -2.  Lajatang does d10+d8/d10+d8, and Jo Stick does d8+d6/d12, one attack per round. Basic Style gets double attacks with a +10 sit-mod and a +10 damage mod, but no defensive adjustments.  Lajatang is a fast dangerous weapon, and Jo Stick is a fast annoying weapon.
Untitled can have up to five maneuvers.  Circle Kick (1) does 2d8.  Flying Kick (2) does 3d8 but requires a five-foot run.  All-around Sight (2) rarely affects dueling.  Crushing Blow (2) breaks wood or stone or does d8+level damage, but negates all other attacks that round.  Prone Fighting (2) enables the practitioner to continue to fight when decked. The Untitled learns up to five maneuvers, usually strengthening the legs first with Great Jump.  The Rear Kick is added next, followed by the defenses Fallen Fighting and Panoramic Awareness.  Any one of the attacks might be added, including Spinning Kick, Leaping Kick, Power Punch, Crushing Grasp, or Power Throw.
Master knows all of these plus one or possibly two more.  Backward Kick (3) does d8 damage on an opponent directly behind.  Steel Cloth (3) provides an additional potent weapon, doing d6+d8/2d8 damage.  Hurl (3) does 2d8 and throws the opponent up to four feet, effective for limited field (ring competition) combat.  Eagle Claw (3) can be used to crush objects or do 3d10 damage, but negates all other attacks in the round. The Master usually increases his arsenal with one or two additional attacks from the list.
Honored Master knows at least three, possibly all four, level 3 maneuvers. The Honored Master usually will learn whichever attacks have not been mastered, at least one of them and possibly both.
Most Honored Master adds Leap (5), which permits escape and change of position. The Most Honored Master almost always adds the Improvised Cloth Weapon.
Most Highly Honored Master adds Speed (6), doubling attacks and combat movement for five minutes. The Most Highly Honored Master expands his abilities with the @0 psionic maneuver Haste.
Overall the style has powerful attacks but is weak on defense.  It has no disarming or disabling maneuvers, and only one higher-level ring competition maneuver.  It has All-around Sight, but not Blind Fighting. Overall the style has powerful attacks but is weak on defense.  It has no disarming or disabling maneuvers, and only one higher-level ring competition maneuver.  It has Panoramic Awareness B7@2, but not Fighting Blind B7@2.
 If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.