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Martial Arts
Martial Arts Styles and Related Rules...


Martial Arts Style:  Han Karon
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Han Karon 
Han Karon 
This style has high damage potential and devastating vital area maneuvers without sacrificing defense. 
Form:
Hard/Soft
Method:
Vital Area
AC:
-4
Att:
x2
Dam:
2d4-1
Body Part:
Body
Tetsubo
2d8-1/2d8-1
 Special Maneuvers:  5
This style has high damage potential and devastating Poke maneuvers without sacrificing defense. 
Type of Style:
Slow Aggressive Weapon-utilizing
Basic Attack Form:
Poke
Defensive Modifiers:
-15 sit-mod, -5 damage mod
Attack Multiplier:
2 (Two)
Offensive Modifiers:
None
Body Part:
Hand and foot
Weapons Taught:
Tetsubo
Special Maneuvers:  5
1 Pain Touch Power Punch B7@3
2 Stunning Touch Pain Inflicter B7@7
2 Crushing Blow (M) Stunning Strike B7@7
3 Paralyzing Touch (HM) Paralyzing Strike B7@7
4 Distance Death (MHM) Remote Strike B7@9
Basic Style is double attack and 2d4-1 damage, and AC is -4.  Tetsubo does 2d8-1/2d8-1.  This is the most damage done by a blunt or crushing weapon in any style.  Basic attacks are used against humanoids only. Basic Style is double attack but unmodified damage, and Defense is -15 sit-mod and -5 damage mod.  Tetsubo does dangerous damage.  This is the most damaging blunt or crushing weapon in martial arts.  Basic attacks are penalized for unfamiliar anatomy.
Untitled can have up to two maneuvers.  Pain Touch (1) worsens a humanoid victim's chance to hit and to be hit by 2 for up to three minutes.  Stunning Touch (2) can disable a humanoid opponent for up to four minutes.  Crushing Blow (2) breaks wood or stone or does 2d4-1+level damage, but negates all other attacks that round. The Untitled will usually learn the Power Punch first, a potent weaponless attack against any opponent.  He may also add one of the B7@7 poke maneuvers Pain Inflicter, Stunning Strike, or Paralyzing Strike, as selected by his sensei.
Master knows all of these. The Master will know two of those B7@7 poke maneuvers.
Honored Master adds Paralyzing Touch (3), which completely disables a humanoid opponent for up to an hour. The Honored Master will have achieved a professional SAL in all three of the B7@7 poke maneuvers.
Most Honored Master adds Distance Death (4), which can do 6d4-3, or cause penalty of 2 on the victim's chance to hit and to be hit, or disable for up to four minutes or up to one hour, at a distance of one foot per level, on humanoids. The Most Honored Master almost always masters the Remote Strike last, enabling him to perform the other maneuvers at range.
Overall the style has excellent combat potential, focused on stopping a humanoid opponent.  It has powerful disabling maneuvers, but none directed at limited field (ring competition) combat.  It lacks such defenses as Blind Fighting and All-around Sight.  The Crushing Blow, once per round maximum, can be used with the style, but is the only weaponless attack which can be used against non-humanoids, making the style very different in that context.  The use of the Tetsubo makes the style different again, as this two-handed weapon used powerfully once per round prevents the use of the hands for the crushing blow attack. Overall the style has excellent combat potential, focused on stopping a humanoid opponent.  It has powerful disabling maneuvers, but none directed at limited field (ring competition) combat.  It lacks such defenses as Fighting Blind B7@2 and Panoramic Awareness B7@2.  The Power Punch B7@3 can be used with the style, but is the only weaponless attack which can be consistently used against non-humanoids, making the style very different in that context.  The use of the Tetsubo makes the style different again, as this two-handed weapon used powerfully once per round prevents the use of the hands for the Power Punch B7@3 attack.
If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.