Martial Arts
Martial Arts Styles and Related Rules...


Martial Arts Style:  Hee Cupp
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Hee Cupp 
Hee Cupp 
This style is designed to stop opponents with a minimum of damage, although it can fight hard if necessary.
Form:
Soft
Method:
Lock
AC:
-4
Att:
x1
Dam:
d4
Body Part:
Body
Weapon
None
 Special Maneuvers:  7
This style is designed to stop opponents with a minimum of damage, although it can fight hard if necessary.
Type of Style:
Slow Defensive Weapon-adverse
Basic Attack Form:
Grapple
Defensive Modifiers:
-20 sit-mod, -20 damage mod
Attack Multiplier:
1 (One)
Offensive Modifiers:
-10 damage mod
Body Part:
Arms and legs
Weapons Taught:
None
 Special Maneuvers:  8
1 Choke Hold Missile Escape B7@4
2 Locking Block Attack Catch B7@5
3 Incapacitator Immobilizer B7@5
3 Steel Cloth (M) Improvised Cloth Weapon B7@6
4 Immobilizing (HM) Choking Grasp B7@7
4 Missile Deflection (Meditation) (MHM) Limb Twister B7@7
6 Speed (MHHM) Alert Rest B10@2
Haste P4@0
Basic Style is AC -4 and d4 damage, but single attack.  Other than the Steel Cloth, no weapons are used. Basic Style is -20 sit-mod and -20 damage mod on Defense, but -10 damage mod on attacks, and single attack.  Other than the Improvised Cloth Weapon B7@6, no weapons are used.
Untitled can have up to three maneuvers.  Choke Hold (1) disables for up to three minutes, but must be held through a full round.  Locking Block (2) can disarm an opponent.  One more maneuver may be known.  Incapacitator (3) does 3d6 and disables a limb or other appendage for 24 hours.  Steel Cloth (3) does d10/d12 with any large cloth. The Untitled usually begins with Missile Escape, adding the additional defense Attack Catch and the very efficient Immobilizer.
Master knows all of these. The Master has usually garnered ability in Improvised Cloth Weapon, the only technique like a weapon useable in the style.  He may also learn the disabling Choking Grasp or Limb Twister.
Honored Master adds one level 4 maneuver.  Immobilizing (4) prevents an opponent from making any action other than a limited escape attempt.  Missile Deflection (4) does not affect duels, nor does the Monk Variant Meditation (4). The Honored Master will generally add the other disabling maneuver.
Most Honored Master knows all of these. The Most Honored Master will have learned the Alert Rest technique, which adds little to combat abilities.
Most Highly Honored Master adds Speed (6), doubling attacks and combat movement for five minutes. The Most Highly Honored Master can effectively use Haste to increase his combat speed in all aspects.
Overall the style is strong on disabling and capable of disarming.  Although base damage and attacks are weak, defense is good, and special maneuvers can overcome the weaknesses.  There is no Blind Fighting or All-around Sight.  It is limited in limited field (ring competition) combat. Overall the style is strong on disabling and capable of disarming.  Although base damage and attacks are weak, defense is good, and special maneuvers can overcome the weaknesses.  There is no Fighting Blind B7@2 or Panoramic Awareness B7@2.  It is limited in limited field (ring competition) combat.
 If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.