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Martial Arts
Martial Arts Styles and Related Rules...

Martial Arts Style:  Kung Fu/Ku Fung
 This style was included in the AD&D oriental rules as a book rules version of Kung Fu; however, in converting it to Multiverser, it has been treated as a fictitious style, to allow players and referees familiar with Kung Fu to adapt that more precisely under the Multiverser rules.
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Kung Fu
Ku Fung
This style sacrifices damage for armor class, and relies as much on locks as on strikes, being strongly offensive in its special maneuvers.
Body Part:
 Special Maneuvers:  8
This style sacrifices damage for defense, and relies as much on grapples as on punches, being strongly offensive in its special maneuvers.
Type of Style:
Fast Defensive Weapon-adverse
Basic Attack Form:
Defensive Modifiers:
-20 sit-mod, -10 damage mod
Attack Multiplier:
2 (Two)
Offensive Modifiers:
-10 sit-mod
Body Part:
Weapons Taught:
 Special Maneuvers:  9
1 Choke Hold Solid Punch B7@3
1 Iron Fist Power Punch B7@3
2 Locking Block Leaping Kick B7@3
2 Crushing Blow (M) Crushing Grasp B7@3
2 Flying Kick Missile Escape B7@4
3 Incapacitator (HM) Muscle Blocking B7@4
4 Missile Deflection (Eagle Claw) (MHM) Attack Catch B7@5
5 Iron Skin (MHHM) Choking Grasp B7@7
Limb Twister B7@7
Basic Style is double attack and d6 damage, and AC is -4.  No weapons are used. Basic Style is double attack but a -10 attack sit-mod; there is also a defensive -20 sit-mod and -10 damage mod.  No weapons are used.
Untitled can have up to three maneuvers.  Choke Hold (1) disables for up to 3 minutes but must be held through a full round.  Iron Fist (1) does d10 damage on full attacks.  One more maneuver may be known.  Locking Block (2) can disarm an opponent.  Crushing Blow (2) breaks wood or stone or does d6+level damage, but negates all other attacks that round.  Flying Kick (2) does 3d6 damage, but requires a five foot run. The Untitled may have mastered up to four intensified damage attacks.  Solid Punch, Power Punch, Leaping Kick, and Crushing Grasp are all effective attack forms.
Master knows at least two, possibly all three, level 2 maneuvers. The Master adds one or both of the defenses Missile Escape and Muscle Blocking.
Honored Master knows all these plus Incapacitator (3), which does 3d6 and disables a limb or other appendage 24 hours. The Honored Master usually adds the disarming Attack Catch to his arsenal.
Most Honored Master adds Missile Deflection (4), which does not affect duels.  The Monk Variant learns Eagle Claw (4), which can be used to crush objects or do 3d10, but which negates all other attacks in the round. The Most Honored Master will add either the special damage Choking Grasp or the disabling Limb Twister.
Most Highly Honored Master adds Iron Skin, which improves AC by -2, making -6. The Most Highly Honored Master learns whatever maneuver remains.
Overall the style is strong in weaponless combat, but it has no maneuvers directed at limited field (ring competition) combat, and limited disabling.  It also lacks such defenses as Blind Fighting and All-around Sight. Overall the style is strong in weaponless combat, but it has no maneuvers directed at limited field (ring competition) combat, and limited disabling.  It also lacks such defenses as Fighting Blind B7@2 and Panoramic Awareness B7@2.
If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.

Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.

Other Links of Interest:  A collection of sites related to this material in one way or another.