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Martial Arts
Martial Arts Styles and Related Rules...


Martial Arts Style:  Tsing-Tsing
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Tsing-Tsing
Tsing-Tsing
Powerful holds combine with throws and the use of a bo stick for a fairly strong style.
Form:
Hard/Soft
Method:
Lock
AC:
-3
Att:
x2
Dam:
2d3-1
Body Part:
Body
Bo Stick
2d6-1/d4+d6-1
 Special Maneuvers:  8
Powerful holds combine with throws and the use of a bo stick for a fairly strong style.
Type of Style:
Fast Defensive Weapon-utilizing
Basic Attack Form:
Grapple
Defensive Modifiers:
-15SM
Attack Multiplier:
2 (Two)
Offensive Modifiers:
None
Body Part:
Body
Weapons Taught:
Bo Stick
 Special Maneuvers:  8
1 Choke Hold Power Throw B7@3
2 Locking Block Momentum Casting B7@3
2 Weapon Breaker Attack Catch B7@5
3 Incapacitator (M) Break Weapon B7@5
3 Hurl Immobilizer B7@5
4 Immobilizing (HM) Choking Grasp B7@7
4 Great Throw (MHM) Limb Twister B7@7
4 Distance Death (MHHM) Remote Strike B7@9
Basic Style is double attack and 2d3-1 damage, and AC is -3.  Bo Stick does 2d6-1/d4+d6-1, once per round. Basic Style is double attack unmodified, and Defense is -15 sit-mod.  Bo Stick is a damaging weapon.
Untitled can have up to three maneuvers.  Choke Hold (1) disables for up to three minutes, but must be held through a full round.  Locking Block (2) can disarm an opponent.  Weapon Breaker (2) is a more effective disarming tool. The Untitled may have up to three maneuvers.  These will usually begin with the leveraged attacks Power Throw and Momentum Casting, and might include one of the disarming Attack Catch or Break Weapon, or possibly the anti-attack Immobilizer.
Master knows all of these plus one or two more.  Incapacitator (3) does 4d3-2 and disables a limb or other appendage for 24 hours.  Hurl (3) does 4d3-2 and throws opponent up to four feet, effective for limited field (ring competition) combat. The Master will know at least four and possibly all of those manevuers.
Honored Master knows all of these plus exactly one more.  Immobilizing (4) prevents an opponent from making any action other than a limited escape attempt.  Great Throw (4) does 6d3-3 and is effective in limited field (ring competition) combat.  Distance Death (4) can do 6d3-3, or cause penalty of 2 on victim's chance to hit and to be hit, or disable for up to four minutes or up to one hour, at a distance of one foot per level. The Honored Master will add another maneuver, usually either the special damage Choking Grasp or the disabling Limb Twister.
Most Honored Master knows exactly two of the level 4 maneuvers. The Most Honored Master adds exactly one more maneuver at professional level, usually whichever was not learned as Honored Master.
Most Highly Honored Master knows all of these. The Most Highly Honored Master will gain a final maneuver, usually the ranged Remote Strike.
Overall the style is strong at weaponless combat with several dueling tools and a strong weapon.  It lacks such defenses as Blind Fighting and All-around Sight. Overall the style is strong at weaponless combat with several dueling tools and a strong weapon.  It lacks such defenses as Fighting Blind B7@2 and Panoramic Awareness B7@2.
If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.