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Martial Arts
Martial Arts Styles and Related Rules...


Martial Arts Style:  Won Ton
...for Advanced Dungeons & Dragons(tm) in MyWorld.
...for Multiverser.
Won Ton
Won Ton
This fairly average defensive style is contact-oriented, and often studied by civilians who wish to defend themselves without carrying a weapon.  The immobilizing and crushing blow maneuvers combine quite effectively.
Form:
Soft
Method:
Push
AC:
-5
Att:
x1
Dam:
d3
Body Part:
Hand
Weapon
None
 Special Maneuvers:  8
This fairly average defensive style is contact-oriented, and often studied by civilians who wish to defend themselves without carrying a weapon.  The Immobilizer B7@5 and Power Punch B7@3 maneuvers combine quite effectively.
Type of Style:
Slow Defensive Weapon-adverse
Basic Attack Form:
Push
Defensive Modifiers:
-20SM, -15DM
Attack Multiplier:
1 (One)
Offensive Modifiers:
-5SM
Body Part:
Hand
Weapons Taught:
None
 Special Maneuvers:  8
1 Concentrated Push Levitate P4@8
2 Sticking Touch Fighting Blind B7@2
2 Crushing Blow Focused Push B7@3
3 One Finger (M) Power Punch B7@3
3 Paralyzing Touch Following Finger B7@4
4 Immobilizing (HM) Immobilizer B7@5
4 Blind Fighting (MHM) Paralyzing Strike B7@7
6 Levitation (MHHM) Untouching Push B7@8
Basic Style is single attack and d3 damage, but AC is -5.  No weapons are used. Basic Style is single attack with a -5 sit-mod as practitioners are taught caution in their attacks, but Defense is a -20 sit-mod and a -15 damage mod.  No weapons are used.
Untitled can have up to three maneuvers.  Concentrated Push (1) is effective in limited field (ring competition) combat, and increases in effect, possibly damage, with level.  Sticking Touch (2) is difficult to break and gives -2 AC, +2 to hit, making AC -7, the best AC of any style.  Crushing Blow (2) breaks wood or stone or does d3+level damage, but negates all other attacks that round. The Untitled will master up to three maneuvers.  The first of these will usually begin with the sensory Fighting Blind, and continue with the leveraged Focused Push and the intensified Power Punch attacks.
Master knows all of these, plus one, possibly two, more.  One Finger (3) is effective at limited field (ring competition) combat, and increases in effect, possibly damage, with level, at a distance of one foot per level.  Paralyzing Touch (3) completely disables a humanoid opponent for up to an hour. The Master usually adds the analytical Following Finger, sometimes also the anti-attack Immobilizer.
Honored Master knows all of these plus exactly one more.  Immobilizing (4) prevents an opponent from making any action other than a limited escape attempt.  Blind Fighting (4) reduces the penalty for darkness, blindness, or invisibility to -1 (from -4). The Honored Master will generally add the disabling Paralyzing Strike to his arsenal.
Most Honored Master knows all of these. The Most Honored Master usually masters the ranged Untouching Push.
Most Highly Honored Master adds Levitation (6), which requires a full turn to initiate and rarely affects dueling. The Most Highly Honored Master will add Levitate, if such psionic skills are possible in the world in which the style is taught.
Overall the style is highly defensive, but slow to hit and limited in damage.  It has several dueling tools, but no disarming.  It lacks All-around Sight, but has Blind Fighting. Overall the style is highly defensive, but slow to hit and limited in damage.  It has several dueling tools, but no disarming.  It lacks Panoramic Awareness B7@2, but has Fighting Blind B7@2.
If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.


Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.


Other Links of Interest:  A collection of sites related to this material in one way or another.