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Martial Arts
Martial Arts Styles and Related Rules...

Martial Arts Style:  Bevridge Boxing
...for Advanced Dungeons & Dragons™ in MyWorld.
...for Multiverser®.
Bevridge Boxing
Bevridge Boxing
This style was developed under Multiverser rules and published in Multiverser:  The Second Book of Worlds as part of the abilities of characters in Bah Ke'gehn, and as such is not compliant with AD&D martial arts.
Body Part:
Special Maneuvers:
This style is a very basic presentation of one Englishman's approach to fisticuffs, his primary means of self defense when he became a verser.
Type of Style:  Slow Defensive Weapon-adverse
Basic Attack Form:  Punch
Defensive Modifiers:  -15SM, -15 Dam Mod
Attack Multiplier:  1
Offensive Modifiers:  None
Body Part:  Hand & Arm
Weapons Taught:  None
Special Maneuvers:  3
Left Fake B7@2
Power Jab B7@3
Knockdown B7@3
Basic Style  Basic Style is single attack and weapon-adverse, relying on punches with hands.  It has no attack bonuses, but strong defenses with a -15SM and -15 damage mod.  This is imagined to be part of a more complete style of which the practitioner, Claude Winston Bevridge III, learned only this much.
Untitled The Untitled knows only the basic forms of the style.
Master The Master will know two maneuvers, almost certainly the Left Fake, a feint with the left hand which sacrifices one attack but gives a strong RS=SM bonus to the next, plus one of the two B7@3 attacks.  This will most likely be the Power Jab, an intensified damage punch which sacrifices initiative for damaging base damage.
Honored Master The Honored Master learns the other attack, a leveraged attack Knockdown which is more a throw; it sacrifices initiative and gives the opponent a +10SM for the minute, but throws the opponent RS/20 feet for a base dangerous damage.
Overall Overall it's a weak style, primarily a weaponless defense with a couple of strong attacks, and not intended to compete with the more potent martial arts styles of the Orient.  The knockdown makes it adaptable to limited field (ring combat) fighting, but it has no disarming or disabling maneuvers nor any sensory enhancement training.
If in the course of examining this material, you want to know more about AD&D, there are at least hundreds of sites on the web which may help; I'll just recommend my own two:
M. J. Young's Dungeons & Dragons Materials as source material for many campaigns and situations;
and all you need to create a character, Character Creation for Advanced Dungeons & Dragons First Edition.
And if in the course of examining this material you want to know more about Multiverser, check it out at:
The Multiverser Information Center.

Index:  The introductory page to the material.

Introduction:  Gives an overview of the contents of the web site.

Creating a Martial Arts Style:  Describes the way styles are designed.

Attacks per Round/Attack Multipliers:  How frequently the martial artist may attack.

Learning Martial Arts:  Rules and training techniques.

Martial Arts Titles:  A MyWorld variant and Multiverser concept substituting for "belts".

Use of Multiple Styles:  How to change between styles within the game.

AC for Special Maneuvers/Modifiers for Special Maneuver Attacks:  Clarification of how to use special attacks.

Special Maneuvers Summary:  The available maneuvers are listed with all information.

Stun and Incapacitate:  AD&D rules incorporate this into standard attacks; for Multiverser, this would be a separate skill.

Translating a Player Style:  Multiverser allows a player to bring his actual martial arts skills into the game through these rules.

The Style Collection:  Our imaginary styles are offered for your use.

Other Links of Interest:  A collection of sites related to this material in one way or another.